
Huh. The hell is this? Hard to discern much from the trailer, but +1 for awesome pixel artwork.
“An unnamed protagonist whiles away aeons in deep, solitudinous sleep. She watches the tides in sunstruck dreams of an empty shore, patiently waiting for her life to end.
Alone in a skyless and desolate labyrinth-city , there isn’t much else to do.
But then…”

Okay… Right. Sounds… melancholy?

So… how’s all this going to pan ou-
- Challenging gameplay. Hectic combinations of environmental hazards, platforming, and lethal enemies reward players who assess, strategize, and stay attentive.
- Mindful level design. The player’s experience is managed by a carefully-paced series of dangers and savepoints.
- A somber and expansive open-world connecting many areas in a network of pathways and shortcuts. Hidden areas and optional content encourage exploration.
- Hand drawn cut-scenes help illustrate the vast and desolate setting of the game.
- A “module-based” character progression system. Players obtain and arrange upgrade pieces on a grid in configurations of their preference, with certain patterns granting additional abilities or bonuses.
- Players who die in-game die in real life.

… Whoa. Alas, eccentric indie dev guy, you’re not giving me a whole lot to work with, here. I’m not ready to throw some of my precious green at your face just because you made what could potentially be empty promis-
“Players will feel aesthetic and gameplay influences from titles like Yume Nikki, Symphony of the Night, Hotline Miami, and Dark Souls, with a tinge of 2D JRPGs thrown into the mix.”
…
…
T-take…
T-T-TAKE… TAKE MY MONEY.
UPDATE: I didn’t notice it at first, but it seems Notch is backing the project, and I now have a pretty good idea who the single $999 pledge belongs to. This makes me feel a tad less worried about the Kickstarter not receiving the extra funding to hit its stretch goals. Enjoy your brazen shout-out in the game’s credits, Notch, you magnificent bastard.
UPDATE 2: Thanks foremost to Luke Plunkett’s Kotaku post, funding shot up from about $27k to $37k. It’s great to see Kotaku prove every once in a while that it’s more than just a hive of hopelessly pessimistic, pseudo-intellectual assholes. At this point, hitting the stretch goals is pretty much guaranteed; hell, 6e6e6e might even find it prudent to expand the stretch goals. Considering the modest base goal of $12,000, a response this positive for a project of this caliber of quirkiness was no doubt a pipe dream. I’m still all for it.
UPDATE 3: From $27k to $41k in the space of a day, for a game like this! Shows you what a little bit of attention in the right places is capable of.